


Can I disable some of them or change their key?Ī: Yes. Q: There are too many hotkeys! They interfere with my custom binds or console commands. I have also tried texture mods, which don't modify any shaders and shouldn't give any problems. Pressing "shift" and one of those hotkeys will make their presets cycle backwards, for those that are more than just toggles (except 0).Ī: This fix has been tested with the Unofficial Skyrim Special Edition Patch ( ) and also with and without some graphical mods, like Realistic Water Two ( ). More samples mean more smoothness but also more GPU usage. "0" (not the numpad): dynamic HUD samples. It will disable all menus, letters, cursors, etc.

All HUD + crosshair are dynamic by default (so the explanation before doesn't say it in the correct order). Press three times to make every HUD element have its own depth (can be glitchy because it's per vertex). Press twice to put the entire HUD at that dynamic depth. Press once to make the crosshair dynamic. "F6": fake water reflections depth (surface depth or full depth). Not disabled by default and not intended to be disabled. Change them in "d3dx.ini" if you don't like them. Launch the game (the normal way or with " skse64_loader.exe", if you use mods with that need it) and let the game overwrite the profile. Unzip the contents of the fix ( this file) in the root folder of the game (" Skyrim Special Edition"), where " SkyrimSE.exe" is. Screen space reflections are imperfect for the moment.

Skybox (clouds, sun, moon, stars, etc). Changed the SLI compatibility bits in the profile. Changed the HUD on/off hotkey to "k" instead of "l", to not interfere with the map. Added another shader to the bloom toggle (bloom lens flares). That means that importing a profile isn't needed anymore. Updated 3Dmigoto to the 1.2.49 version. Change "refresh_rate=120" to something else or comment it if 120Hz isn't your refresh rate. Remember to press the "." hotkey once, twice or three times to use it. I have made the crosshair truly dynamic. Updated 3Dmigoto to 1.3.11 (compatible with ReShade, as I've tested). They are good now for horizontal surfaces like water, but vertical surfaces (like some walls) are still be imperfect. Fixed screen space reflections, partially. Use the F6 hotkey to return to the old behavior. "Fake" water reflections are now at full depth. Better god rays fix, with good convergence scaling (rays sticking to surfaces). The crosshair and HUD are now dynamic by default, because it's what I use the most. That's normal) in the installation steps. It was possible to do thanks to the 3Dmigoto developers.ĭownload link v9 (7z) (yes, the file still says v8. 3D Vision fix for Skyrim Special Edition, which uses a DirectX 11 renderer.
